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Let's see; she's smiling, so option one should work — unless that throwaway line of dialogue back in Chapter 2 was hinting that she was actually a Tsundere and so I should choose number two... The Dating Sim is a type of game designed to set up goals, usually in the forms of schedules and stats corresponding to social skills, which must be achieved to discover a story focused entirely around the Character Development of the player's chosen girl/guy, get into his/her pants, or both.This leads to Multiple Endings, though some Dating Sims make it possible to see several of these "endings" in a single playthrough.
Because there is almost no market for true Dating Sim games outside of Japan, it's a frequent misunderstanding among western gamers that "Dating Sim" is the general term for all ren'ai (romantic love) games.
In fact, many romance games are Visual Novels, which is a much different game style.
(See for example, the difference between the series, which is very close to a Visual Novel style of gameplay, and the DOA Xtreme series, which is the closest thing to a true Dating Sim with mass-market appeal in the US.) If the game plays out like a Choose Your Own Adventure, that's a Visual Novel.
Called eroge (a portmanteau of "erotic" and "game"), these porn games are usually geared toward men, although there are exceptions.
However, most men, especially in the West, would feel too embarrassed to say they play bishōjo erotic games.
In 2014, it was reported that over 22 million women worldwide were playing dating sims and most of this comes from the genre's increasing accessibility outside of Japan as well as Western developers making games patterned after them.
The targeted audience for dating sims is still men and women aged 20-30, who nowadays make up the generation known as "millennials," who -- studies have shown -- are generally more knowledgeable about sex than any previous generation.And that same type of open conversation has already taken over traditional Western role-playing games without most people even noticing.For the West, it started with minor relationship quests in games like .Eventually relationships became a bigger part of the role-playing game experience for both Eastern and Western audiences and together they grew the genre with that in mind.Some of the most popular and recent Japanese games have relationship systems at their cores.These dating sim elements are often referred to as Romance Sidequests in the RPG genre.