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Cliff Bleszinski is the co-founder and CEO of Boss Key Productions.

His official twitter is @therealcliffyb where he posts almost daily regarding everything and anything.

Although he is best known for his work on intense, graphically impressive shooters, Bleszinski made his first non-commercial game at age 11.

His first commercial game was made at age 17: an independently developed point-and-click adventure game called The Palace of Deceit: Dragon's Plight.

(Epic Games is based in nearby Cary, NC.) He has been widely referred to as Cliffy B., but has since retired this moniker, saying that it's "time to grow up a bit.".

He has since stated, in a comment on Kotaku, that he now wants to be called "Dude Huge".

In Unreal, for instance, each weapon offered an alternate mode of fire, including the 8-Ball Launcher, a combination rocket/grenade launcher which could fire up to six grenades or rockets at once.

And in Gears of War, the chainsaw bayonet was introduced, allowing players to use their rifle to saw nearby enemies to pieces.

Not unlike how the Unreal series raised the standards for graphics in PC games, Gears of War was widely considered the most visually impressive console game to date upon its release in November of 2006.

The game, propelled by strong reviews, a massive, Microsoft-supported marketing campaign, and a strong showing by Bleszinski himself at Microsoft's E3 press conference earlier that year, was a tremendous success.

Bleszinski created the game while he was a student at Bonita High School in La Verne, California, and released it in 1991 via his own company, Game Syndicate Productions.

He also sent a copy of the game to Tim Sweeney, the founder of Epic Games (then known as Epic Mega Games).

John Carmack of rival id Software, which had previously dominated the first-person shooter market with Doom, Doom II and Quake, praised the graphical innovations of Unreal, saying, "I doubt any important game will be designed with 8-bit color in mind from now on.